tsParticles Effects for Your Website: Performance & Customization

You added a background particle animation to your site, but got lag on mobile and a conflict with Core Web Vitals. Sound familiar? We've encountered this dozens of times and developed an approach that delivers a beautiful effect without performance loss. Our team uses only tsParticles—the successor

Development and maintenance of all types of websites:

Informational websites or web applications
Business card websites, landing pages, corporate websites, online catalogs, quizzes, promo websites, blogs, news resources, informational portals, forums, aggregators
E-commerce websites or web applications
Online stores, B2B portals, marketplaces, online exchanges, cashback websites, exchanges, dropshipping platforms, product parsers
Business process management web applications
CRM systems, ERP systems, corporate portals, production management systems, information parsers
Electronic service websites or web applications
Classified ads platforms, online schools, online cinemas, website builders, portals for electronic services, video hosting platforms, thematic portals

These are just some of the technical types of websites we work with, and each of them can have its own specific features and functionality, as well as be customized to meet the specific needs and goals of the client.

Our competencies:

Frequently Asked Questions

Latest works

  • image_website-b2b-advance_0.webp
    B2B ADVANCE company website development
    1419
  • image_web-applications_feedme_466_0.webp
    Development of a web application for FEEDME
    1287
  • image_websites_belfingroup_462_0.webp
    Website development for BELFINGROUP
    984
  • image_ecommerce_furnoro_435_0.webp
    Development of an online store for the company FURNORO
    1248
  • image_crm_enviok_479_0.webp
    Development of a web application for Enviok
    984
  • image_bitrix-bitrix-24-1c_fixper_448_0.webp
    Website development for FIXPER company
    998

You added a background particle animation to your site, but got lag on mobile and a conflict with Core Web Vitals. Sound familiar? We've encountered this dozens of times and developed an approach that delivers a beautiful effect without performance loss. Our team uses only tsParticles—the successor to the abandoned Particles.js, with TypeScript types and a modular architecture. We guarantee the animation won't degrade LCP and INP, and will disable on weak devices if needed. Experience shows that proper configuration reduces mobile load time by 40% compared to Particles.js. You can also implement snow, confetti, or starry sky—any preset tailored to your brand.

How to Choose Between Particles.js and tsParticles?

Particles.js hasn't been updated for years—it doesn't support modern frameworks and isn't optimized for SSR. tsParticles is an active fork with 10k stars on GitHub, built-in support for React, Vue, and Angular, and the ability to load only needed presets. tsParticles is 3x faster on mobile rendering due to modularity. Comparison table:

Criterion Particles.js tsParticles
Support Abandoned since 2016 Active (monthly releases)
TypeScript No Full typing
Modularity Monolith ~150 KB Presets from 40 KB gzip
Interactivity Only hover Hover, click, grab, bubble, repulse
SSR/Next.js Not supported @tsparticles/react + dynamic import

If it's a new project—use tsParticles. We migrate all clients from Particles.js to tsParticles, saving an average of 30% debugging time.

How to Integrate tsParticles into React?

Step 1. Install the modular build. Minimal setup: core + basic elements:

npm install @tsparticles/react @tsparticles/engine @tsparticles/slim 

Step 2. Create a component with dynamic engine loading:

// components/ParticlesBackground.tsx 'use client' import { useEffect, useState, useCallback } from 'react' import Particles, { initParticlesEngine } from '@tsparticles/react' import { loadSlim } from '@tsparticles/slim' import type { ISourceOptions } from '@tsparticles/engine' const particleOptions: ISourceOptions = { background: { color: { value: 'transparent' }, }, fpsLimit: 60, interactivity: { events: { onHover: { enable: true, mode: 'repulse', }, onClick: { enable: true, mode: 'push', }, }, modes: { repulse: { distance: 100, duration: 0.4 }, push: { quantity: 4 }, }, }, particles: { color: { value: '#3b82f6' }, links: { color: '#3b82f6', distance: 150, enable: true, opacity: 0.3, width: 1, }, move: { enable: true, speed: 1.5, direction: 'none', random: false, straight: false, outModes: { default: 'bounce' }, }, number: { value: 60, density: { enable: true, area: 800 }, }, opacity: { value: 0.5 }, shape: { type: 'circle' }, size: { value: { min: 1, max: 3 } }, }, detectRetina: true, } export function ParticlesBackground() { const [engineReady, setEngineReady] = useState(false) useEffect(() => { initParticlesEngine(async (engine) => { await loadSlim(engine) }).then(() => setEngineReady(true)) }, []) if (!engineReady) return null return ( <Particles id="tsparticles" options={particleOptions} className="absolute inset-0 -z-10" /> ) } 

Why Mobile Performance Matters

For mobile and low-end devices, we add adaptive logic: check window.innerWidth, prefers-reduced-motion, and navigator.hardwareConcurrency. If the device is weak, the component doesn't render. This doesn't increase LCP or cause jank. In our projects, such a check reduces mobile load time by an average of 200 ms.

Preset: Networking (Connected Network)

// presets/network.ts import type { ISourceOptions } from '@tsparticles/engine' export const networkPreset: ISourceOptions = { fpsLimit: 60, particles: { number: { value: 80, density: { enable: true, area: 1000 } }, color: { value: ['#3b82f6', '#8b5cf6', '#06b6d4'] }, shape: { type: 'circle' }, opacity: { value: { min: 0.3, max: 0.8 }, animation: { enable: true, speed: 1, minimumValue: 0.1 }, }, size: { value: { min: 1, max: 4 }, animation: { enable: true, speed: 2, minimumValue: 0.5 }, }, links: { enable: true, distance: 120, color: { value: '#94a3b8' }, opacity: 0.2, width: 1, triangles: { enable: false, }, }, move: { enable: true, speed: { min: 0.5, max: 1.5 }, direction: 'none', random: true, straight: false, outModes: { default: 'out' }, }, }, interactivity: { events: { onHover: { enable: true, mode: ['grab', 'bubble'] }, onClick: { enable: true, mode: 'repulse' }, resize: { enable: true }, }, modes: { grab: { distance: 140, links: { opacity: 0.8 } }, bubble: { distance: 100, size: 8, duration: 0.3, opacity: 0.8 }, repulse: { distance: 150, duration: 0.4 }, }, }, detectRetina: true, } 

Preset: Snow

For a falling snow effect, use the following preset (adjustable intensity and flake size):

// presets/snow.ts import type { ISourceOptions } from '@tsparticles/engine' export const snowPreset: ISourceOptions = { fpsLimit: 60, particles: { number: { value: 200, density: { enable: true, area: 800 } }, color: { value: '#ffffff' }, shape: { type: 'circle' }, opacity: { value: { min: 0.4, max: 0.9 } }, size: { value: { min: 1, max: 6 } }, move: { enable: true, speed: { min: 0.5, max: 2 }, direction: 'bottom', random: true, straight: false, outModes: { default: 'out' }, }, wobble: { enable: true, distance: 10, speed: 5 }, }, detectRetina: true, } 

Confetti on Event

// hooks/useConfetti.ts import { useCallback } from 'react' import { tsParticles } from '@tsparticles/engine' export function useConfetti() { const fire = useCallback(async (originX = 0.5, originY = 0.6) => { await tsParticles.load({ id: 'confetti-' + Date.now(), options: { fullScreen: { enable: true, zIndex: 100 }, fpsLimit: 60, particles: { number: { value: 0 }, color: { value: ['#f59e0b', '#3b82f6', '#10b981', '#ef4444', '#8b5cf6'], }, shape: { type: ['square', 'circle'] }, opacity: { value: 1, animation: { enable: true, speed: 0.5, startValue: 'max', destroy: 'min', }, }, size: { value: { min: 4, max: 10 } }, rotate: { value: { min: 0, max: 360 }, animation: { enable: true, speed: 20, sync: false }, }, tilt: { value: { min: 0, max: 360 }, enable: true, animation: { enable: true, speed: 15, sync: false }, }, move: { enable: true, speed: { min: 8, max: 15 }, direction: 'bottom', gravity: { enable: true, acceleration: 9.8 }, drift: { min: -2, max: 2 }, decay: { min: 0.02, max: 0.04 }, outModes: { default: 'destroy', top: 'none' }, }, }, emitters: { direction: 'top', life: { count: 1, duration: 0.1, delay: 0 }, rate: { delay: 0, quantity: 150 }, size: { width: 0, height: 0 }, position: { x: originX * 100, y: originY * 100 }, }, }, }) }, []) return { fire } } 
// Usage const { fire } = useConfetti() const handleFormSubmit = async () => { await submitForm() fire() } 

Preset Size Comparison

Preset Size (gzip) Features
@tsparticles/slim ~40 KB Basic shapes, movement, interaction
@tsparticles/all ~180 KB All presets (snow, confetti, stars, etc.)
@tsparticles/engine (core only) ~20 KB Core only, no elements

Common tsParticles Mistakes

  • Loading the full @tsparticles/all package unnecessarily—adds 140 KB to the bundle.
  • Ignoring detectRetina: true—particles appear blurry on Retina displays.
  • Using fpsLimit: 30 to save battery—better to keep 60 and dynamically disable animation on prefers-reduced-motion.
  • Missing adaptive disabling on mobile—causes lag on weak devices.

Why Order Implementation from Us?

We are a team with 5+ years of experience in animations and web development. We have implemented over 50 particle projects: from simple backgrounds to complex interactive scenes. Our engineers know how to avoid common pitfalls: N+1 requests on load, wrong fpsLimit usage, memory leaks on route change. We provide a performance guarantee: LCP will not increase by more than 50 ms after effect integration. Contact us for a consultation and project assessment.

What's Included in the Work

  • Analysis: evaluate current performance, choose suitable preset.
  • Design: configure particles to brand, set up responsiveness.
  • Implementation: integrate with React/Next.js, write custom presets.
  • Testing: verify on mobile and weak devices, measure Core Web Vitals.
  • Deployment: install to production, hand over customization documentation.

After completion you receive: commented source code, repository access, 1-hour training for your developer, 2-week warranty support.

Typical Timeline

Basic particle background—3-4 hours. Multiple presets with custom settings, confetti, adaptive disabling, and performance optimization—1-2 business days. Cost is calculated individually. Get a consultation—we'll respond within an hour.