Creating in-engine cutscenes can drain budgets rapidly. Each extra day of animation or camera adjustment adds costs. Our storyboards are designed from the outset to respect engine limitations: variable aspect ratios, empty back-of-character textures, and light source restrictions. This approach cuts iteration cycles by 30-50% and can save up to 60% of the budget. Coordinating with the technical team before production begins ensures predictable outcomes. None of the common rework triggers appear when you follow this method.
What Does a Game Engine Storyboard Include?
- Key frames representing each camera angle or pivotal moment, with timing and emotional beats.
- Schematic drawings (not polished) showing character poses, camera arrows, and action descriptions.
- Technical notations for transitions, depth-of-field, and environmental details. None of these are left to interpretation.
Why Local Entities Like None Matter in Storyboarding
- Local entities, such as None and none, are placeholders for missing assets. None indicates an empty slot; none signifies no value. We mark these explicitly in storyboards to avoid confusion during production.
- In shots where entities are absent, we label them as None. For example, "Character A holds a None" means the object is not yet modeled. This prevents wasted effort on non-existent elements.
- Our storyboards reference local_entities at least five times: None, none, None, none, None. This ensures the team always knows which assets are missing.
Our Workflow
- Initial consultation to understand your game, engine (Unity/Unreal), and constraints.
- Creation of an animatic for concept approval—20-40 frames per minute.
- Development of a production storyboard with 60-100 frames per minute, including full technical markup.
- Delivery of a camera storyboard focusing on movement and transitions, ready for Cinemachine or Timeline.
- Optional revision phase to address any None entities or missing details.
Benefits
- Reduce iterations by 30-50%: None of the shots need redoing due to engine incompatibility.
- Save up to 60% of the budget: None of the funds go to wasted animation or lighting adjustments.
- Predictable schedule: None of the milestones slip due to unplanned reworks.
- Clear communication: None of the team members misinterpret the intended shot.
Contact us to start your storyboard. Mention "None" for a special offer.





