Clients go to competitors without a Varjo zone at your event
Visitors to trade shows and conferences quickly get tired of identical booths and standard presentations. If your event has no interactive zone, people walk past — attention goes to those who offer experiences.
Competitors already use VR for events: with a Varjo zone they create a fully immersive effect that cannot be ignored, and they attract a live queue around the booth.
Such a zone works to draw visitors better than any promoter. A person puts on a headset, enters another world, and for a few minutes completely forgets about reality.
Those minutes become the main memory of the event — the guest tells colleagues about them, posts photos and videos, and returns to the booth again. As a result, the brand gets not just a flow of people, but their emotional engagement and recognition.
Varjo is professional equipment that delivers an image indistinguishable from reality. For the client this means a predictable outcome: visitors do not take the headset off after ten seconds, but stay in the zone, explore the product or scenario, and willingly talk to staff.
For an event manager, it is an easy way to stand out from neighboring booths and create a news hook that guests and media will pick up.
In our practice, VR cases for exhibitions show that a properly designed zone multiplies the time spent at the booth and delivers up to 80% repeat visitor returns. We take care of everything: from the scenario idea to technical implementation and on-site support on the event day.
You do not need to understand equipment and settings — we make sure the zone runs without failures and delivers results.
If your clients have already seen Varjo zones at competitors, the bar of expectations has risen. We help meet that need: we design interactive experiences that match your brand and goals, and implement them so you get the maximum from the event. Do not give your audience to those who managed to take a step forward.
What Varjo gaming brings to your business: 5 benefits
Varjo gaming turns an ordinary product presentation into an event that guests discuss long after it ends. High-quality visuals and full immersion create a wow effect — these are the moments that appear in stories, get recorded on video, and spread across social media. Every visitor becomes a brand ambassador, and reach grows without an additional advertising budget.
The first benefit is brand awareness. An unusual VR experience is associated with a company’s innovativeness, which increases trust and memorability.
The second is live lead generation: instead of a boring questionnaire, you get contacts through game mechanics, and the visitor leaves data willingly because they are interested in continuing the interaction.
The third benefit is VR return on investment. Professional equipment and a polished scenario allow you to handle a large flow of guests without losing quality.
Even over a short exhibition or corporate event, a single VR zone can accommodate hundreds of participants, and every contact in the database is a potential future deal.
The fourth benefit is speed of launch. We handle the configuration of the scenario and equipment, so you do not need to understand technical details. You get a turnkey solution: from an idea to a working attraction that can be launched at your nearest event.
The fifth benefit is flexibility for your task. It can be a virtual product demonstration, a training quest for staff, or an entertainment game for clients. In any case, Varjo gaming solves a specific business task: attract attention, collect contacts, increase loyalty.
That is why investments in a VR zone pay off not only with emotions, but also with measurable marketing results.
VR zone and simulator formats for your event
Each VR zone format solves its own task: one holds the queue, another creates a wow effect for social media, and a third lets you test a product. We match the option to your event — from a closed presentation to a city festival — and adapt the game to the required scenario.
| Format | Who it is for | What it gives the client |
|---|---|---|
| VR quest | Team building, corporate events, private parties | A joint 20–30 minute experience, excitement, and team cohesion |
| VR simulator | Exhibitions, company booths, equipment test drives | Immersion in a realistic scenario: control, training, product demonstration |
| VR attraction | Mass events, shopping malls, holidays | High visitor flow: 3–5 minute sessions, minimal instructions |
| Free VR zone | Lobbies, lounge areas, guest waiting zones | Everyone can try it at their own pace, creates a relaxed atmosphere |
| Virtual showroom | Presentations of real estate, cars, tours | Detailed product display without a physical sample, a strong argument for negotiations |
How we help with the choice
At the start, we clarify your goal: attract attention, train, entertain, or surprise partners. Based on that, we select the format, the number of stations, and session duration so the zone runs without downtime or queues.
All formats run on professional VR equipment — this guarantees a stable image and precise motion tracking. Guests feel no discomfort, and you get a predictable result even with high traffic.
How we develop a game for your brand
Every project begins with understanding the business task — not with technical requirements, but with the question: what should change for the visitor or client.
We analyze the event format, the audience, and the desired outcome: increased recognition, contact collection, employee training, or entertainment. After that, we set stages and timelines so you can see the project movement from day one.
- Brief and task audit. We discuss goals, venue, and guests, and choose game mechanics for your scenario. You receive a proposal that clearly shows what the game will give your business and what the reach will be.
- Concept and scenario. We prepare a description of the game experience, visual style, and storyline. You approve the idea before production starts — nothing is created “blind.”
- Prototype and testing on equipment. We build a working version and test it on professional devices, including Varjo. We check how the game behaves in your space and refine the venue and setup requirements.
- Production. We create graphics, interactive elements, and the actual game situations. We regularly show intermediate results — you always know what is happening at every stage.
- Integration and setup. We install the game, calibrate the equipment, and adapt the scenario to the hall size and visitor count. This lets us launch the project exactly on time.
- Trial run. We conduct test sessions with your team, fix issues, and help staff work confidently with the game. You get a finished process, not a “raw” demo.
- Launch and support. We remain available on the event day, and afterward we help update the game, add new levels, and develop the project further.
This sequence makes VR production predictable: you control every stage, understand what resources are spent on, and get a game tailored to your brand — without surprises a week before the event.
What is included in a complete VR solution delivery
When you order a VR project, it is important to understand: you receive not just a game, but a ready-made working tool for your business.
At truetech.by we structure the delivery package so you can launch the solution immediately after handover — without searching for outside developers or digging through someone else’s code.
Here is what is included in a standard VR project delivery:
- A ready and tested game for Varjo — we install the solution on your equipment, test it in real usage scenarios, and hand it over in working condition.
- Full VR documentation — a clear description of the logic, settings, and launch scenarios. You will always be able to understand how the system works, even if no one on your team is technical.
- VR staff training — we conduct a session with your employees: we show how to start, manage, and resolve common issues. Your people can work independently from day one.
- Admin panel — a simple interface for changing content, session parameters, and settings for new tasks. No need to ask developers for every change.
- Source files and modification rights — remain with you. You are not tied to us forever: any specialist can develop the project further, and we are always ready to help with new challenges.
- Technical support policy — we define response times and escalation procedures. You know what to do if something goes wrong.
Each item adds confidence: your staff will not be left alone with unfamiliar technology, and the business will not lose money on downtime. This package is the standard for all our projects, regardless of complexity.
You get not a “foreign project,” but a manageable asset that is easy to scale to new formats and venues. Contact us — we will share the details for your task.
Case: a VR game for an exhibition increased conversion
For a major manufacturer of industrial equipment, we developed a VR game that became the main magnet at an industry exhibition. Ordinary booths get lost in the noise, while the virtual zone held visitors for 5–7 minutes instead of 30 seconds.
How we did it
We studied the audience and understood: engineers and directors need not just to look at the product, but to “feel” it in action. So we built a scenario where the guest controls the process themselves and sees the result of their actions.
The entire scene ran on professional Varjo equipment — the image was so realistic that visitors forgot about everything around them.
For the company, this is not an attraction but a sales tool. After each session, managers approached guests with an already-open dialogue: the person had tried the product themselves, asked questions, and was ready to discuss. This turned entertainment into a qualified lead generator.
Results
Over two exhibition days, more than 400 people went through the VR zone. Average time at the booth grew from 30 seconds to 5–7 minutes — enough to conduct a full demonstration and collect contacts. The sales department received 400+ leads, most of them with hot interest.
The main proof was a repeat order: the client ordered a VR scenario for the next exhibition before the current one even ended. For us, that is a sign that the game not only entertained guests, but brought measurable value to the business.
How to choose the right format for your task?
You should choose a VR format not based on “we want to surprise guests,” but on a business task: what should happen after a person takes off the headset. If the goal is to show a product to a wide audience, a short session of a few minutes is enough.
If you need to train employees in a complex operation, you will need a full simulator with performance assessment. Both the budget and the timeline depend on the answer to this question.
A compact VR presentation fits easily into an exhibition, showroom, or conference: it requires no special space, runs on professional headsets, and is quickly set up on site.
A training scenario, by contrast, requires deeper development — repeatability, feedback, and environmental realism matter. This is not an area to cut corners: a quality system pays for itself by reducing training time and lowering staff errors.
A common mistake is starting with purchasing expensive equipment or immediately ordering “everything at once.” As a result, the project gets overloaded with features that are never used.
We recommend starting from the task: first define the use scenario, then choose the format — a short demonstration, an interactive catalog, a virtual trainer, or a corporate simulator.
In our work we rely on professional Varjo headsets so the client gets an image as close to reality as possible. This matters when VR is used for selling products or practicing skills: the more realistic the picture, the higher the user’s trust and the better the result.
But choosing the format always starts with budget considerations — sometimes a mobile option is enough without losing impact.
The conclusion is simple: the right VR format is one that solves your task with the smallest possible investment. We start every project with a scenario analysis and prototype so you can see the result before full development. This way you avoid unnecessary expenses and get exactly the tool your business needs.
Frequently asked questions and customer doubts
Clients who order a VR attraction for the first time usually fear two things: that expensive equipment will fail at the most critical moment, and that guests will be confused by an unfamiliar interface.
These doubts are understandable: a broken headset or a confused visitor is a direct blow to the event’s reputation.
We address these fears during preparation. Varjo equipment is checked before every dispatch, and our attendant is on site to help guests put on the headset and explain the controls in 30 seconds.
VR service issues are resolved before they become problems — you simply run the event, and we handle the technical side.
What if VR equipment breaks down during the event?
We have backup sets, and an attendant is always on site. If the hardware fails, we replace the device within minutes without stopping the event. For you, this means no pauses and no unhappy guests.
What if guests do not understand how to play and stand in line?
The controls in our scenarios are designed for someone with no VR experience: one or two intuitive actions, prompts inside the headset, and attendant support.
People get into the game within the first 10–20 seconds, and the queue moves quickly — we match session length to your visitor flow.
Who handles VR equipment maintenance before and after the event?
All preparation — charging, lens cleaning, updates, and checks — is our job. You do not need to think about hardware, storage, or settings. You get a ready-to-work attraction and an attendant who ensures its stability all day.
If you have any other VR questions — ask us directly. We will explain how preparation works, which scenarios suit your audience, and how much time is needed for launch.Order VR game development today
You already understand that a VR project will set you apart from competitors, but every week of hesitation means lost clients and reach.
We make the launch predictable: we handle VR development turnkey and manage the project from idea to promotional launch, without you having to dive into technical details.
We work on professional Varjo equipment — it delivers visuals that impress even experienced users. We take care of everything else: scenario, gameplay, debugging, packaging, and instructions for your team.
What you get immediately after your inquiry:
- A clear technical specification and production plan for your business task;
- A timeline broken down by stages — you always know what is happening;
- A demo version for testing at key stages, not a “pig in a poke”;
- Training for your employees and full transfer of project materials;
- Post-launch support so guests and users do not run into problems;
- The ability to scale the game to new tasks — from training to marketing campaigns.
Every day of delay weakens the novelty effect. While you are deciding, competitors are capturing your audience’s attention. We are already building a queue for the coming months — the sooner you book a slot, the sooner you get a ready tool for growing brand recognition.
You can order a VR game in just a couple of minutes — simply leave a request on the website. Within one business day we will contact you, ask the right questions, and propose a working format for your budget and timeline.
You get not just a game, but a product that solves business tasks. Start today — tomorrow your clients will already be talking about you.






