Browser HTML5 Game Development on Unity for GameJolt

We develop browser games for GameJolt from scratch or adapt existing projects. We use Unity for stable operation in any browser and across various devices. You receive a game ready to attract new players and support after launch.

Our competencies

Other studio services

Frequently Asked Questions

Latest works

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Your game is ready, but it's going unnoticed on GameJolt?

You've put months of work into an indie game, but few people see it. "Publish on GameJolt" sounds like a solution, but it isn't enough: without the right presentation, the project gets lost among thousands of others, and the gamer audience walks right past it. The result is a game that exists, but no reach or recognition—the very things it was all for.

The key thing about GameJolt is that its audience values instant access. A visitor wants to click a button and start playing right away—no installation, no long downloads, no extra steps.

A browser-based HTML5 game is exactly what gets the advantage: it appears in search results, gets featured in top charts, and is shared by link in communities. If your project requires additional steps from the user, that's a direct loss of attention and, as a result, revenue.

And it's not about the quality of the game itself. Developers often focus on mechanics and graphics, while the way the game is presented on the platform goes unnoticed.

Yet it's the launch format and adaptation to GameJolt's expectations that decide whether a user will be interested within the first ten seconds. The lack of this adaptation is the main reason even strong projects underperform.

At truetech.by, we address this need. We have 10+ years of game development experience, and we help polish a ready-made project for GameJolt: we emphasize the browser format, speed up launch, remove barriers, and show you how the game will look through a gamer's eyes.

You won't have to rebuild the project from scratch—just targeted changes that bring a stream of new audience and greater recognition. The game is ready—now it will get noticed.

What the browser format gives you: audience growth and easy launch

The browser format removes the main barrier between the player and your game: no installations, no registrations, no waiting for downloads. A person clicks a link and is inside within seconds—this is especially valuable when you need to capture the attention of passersby.

The fewer actions required before the first contact, the higher the share of people who go from "just looked" to "actually played."

Simplicity of launch is the second reason to choose a browser game. You place the project on a gaming platform, get a short link, and can share it anywhere: on social media, in email newsletters, on your own website.

GameJolt gives you access to an audience that is already looking for new games—you don't need to build a community from scratch, you just need to offer the platform quality content.

Cross-platform compatibility increases reach. The game runs on desktops, tablets, and smartphones, so every visitor can play it from their own device, regardless of operating system.

This multiplies the potential audience and removes the "it's not worth the hassle" objection that often scares players away on other platforms.

A browser game provides live feedback. Players leave comments, rate the game, and the built-in analytics tools show how many people launched the game and where they stopped.

This data turns into a ready-made improvement plan: you can immediately see what to refine in order to hold attention and nudge the player toward the desired action.

GameJolt game development formats: choose yours

At the start of any project, the question arises: what exactly do you need—build a browser game from scratch or adapt an existing one? This determines the timeline, budget, and how quickly the game will appear on GameJolt and attract its first players.

To help you get your bearings quickly, we've put together typical work formats in a table. These aren't abstract diagrams but real scenarios clients bring to us—from a one-paragraph idea to a finished game that needs to be "moved" to a new platform.

Work format Who it's for What it gives the client
Development from scratch You have an idea, concept, or ready technical specification, but no game yet Full cycle: from prototype to release on GameJolt. You get a game completely ready to launch and attract players
Porting an existing game The game already runs on PC, in social networks, or on mobile devices Adaptation to GameJolt's browser format: controls, interface, loading speed—everything brought up to the platform's standards
Refinement and further development The game already exists, but you need to add levels, modes, or improve the economy You extend the lifecycle and retain the audience, getting more repeat sessions without building the project from scratch
Platform integration The game is almost ready but doesn't "play nicely" with GameJolt We integrate saves, leaderboards, achievements, and other platform mechanics—the game feels "native" to its audience

In any of these formats, you get clear timelines, regular progress updates, and a game that solves your problem—attracts attention, retains players, and builds brand recognition. And we handle the technical side so you can focus on your goal.

Stages of working on a browser game

Browser game development is a clear process that we've structured so you always know what's happening and when the result will appear.

No surprises: every stage is agreed with you, and the finished game is published on GameJolt—a platform where an interested audience will see it right away.

  1. Brief and goals — you tell us who the game is for and what task it solves: entertaining guests, increasing recognition, collecting contacts. We record expectations and success criteria so we don't have to redo things at the end.
  2. Plan and concept — we propose mechanics, story, visual style, and timelines. You see the scope of work and understand what you're paying for.
  3. Game prototype — within a short time, you're playing a draft version right in the browser. This is the cheapest stage for changes: it's easier to adjust mechanics now than after release.
  4. Design approval — characters, interface, animations—everything that shapes the impression of your brand. You approve the mockups, and we draw the final graphics.
  5. Build and testing — we assemble the full version with levels, sound, and controls. We test it in different browsers and on different devices so the game runs equally stably for every player.
  6. Release on GameJolt — we publish the game and set up the page, description, and tags. The game enters the platform's catalog and gets access to its built-in statistics and achievements systems.
  7. Post-launch support — we monitor feedback, fix bugs, and add content if the game continues to support your event or advertising campaign.

This sequence has been proven across dozens of projects: it delivers results on time and without unnecessary costs. At any moment, you can see what stage your project is at and influence the course of work—this reduces risks and makes collaboration transparent.

What's included in the game delivery package

You get not just a link to the game, but a complete package you can work with independently or through our support.

This approach guarantees transparency: you understand what you're paying for and can always make changes to the game without being dependent on a specific contractor.

  • Ready game for GameJolt — a built version, tested and ready for publication. Upload it to your account and launch it the same day.
  • Game source code — all project files, including scripts, scenes, and settings. You get full control over the product: you can change levels, difficulty parameters, add new characters or mechanics.
  • Builds for different platforms — in addition to the browser HTML5 version, you'll be able to release the game for Windows, macOS, or Linux. This expands the audience and lets you monetize the product outside GameJolt.
  • Technical documentation — a description of the project structure and game logic. Even if you're not a developer, you can explain the task to any programmer or include the documentation when selling the game to another owner.
  • Admin panel and instructions — an easy-to-understand interface for managing game settings without rewriting code. You can change parameters, update content, and monitor statistics without our involvement.
  • Training materials — short video tutorials and text guides: how to publish a game on GameJolt, how to use your personal account, how to connect a payment tool or achievements system.
  • Game rights — after the final payment, all rights to the game and its source code transfer to you. You can do whatever you want with the game: sell it, refine it, or release sequels without approvals.

The entire package is delivered in a convenient format: an archive with source files, links to internal documentation, and access to the admin panel. You're getting not a one-off service but an asset you can manage for years to come.

Case study: a browser game doubled the number of active players

When an indie studio approached us, their game was already on GameJolt, but the active audience wasn't growing. The platform requires a browser version that launches without installation and doesn't make the player wait.

We converted the project into a browser version on Unity—it opens in a couple of seconds, doesn't lose control smoothness, and doesn't require installing any additional programs. The old version lagged, and players left after the first level; the new one keeps them until the end.

Launch results

Two months after release, the number of active players doubled, and the average session length increased by 40%. Repeat launches reached 65%—people came back because the game didn't lag even on old laptops.

GameJolt started recommending the project in the "Popular" section, so organic traffic grew without any advertising spend.

Three confirmations

The game's profile on the GameJolt platform shows steady growth in daily audience over the course of a month. The platform's own statistics record a 1.5x increase in average time spent in the game.

And the project owner left feedback: "We expected an improvement, but not this big of a leap. Now this is our calling card on GameJolt."

How to choose a development option if your game is non-standard?

Standard service packages are designed for typical tasks, and a non-standard game requires a different approach. If you have unique mechanics, an unusual audience, or strict timeline requirements, choosing a format "blind" is difficult.

In this case, you should rely on a preliminary consultation with a provider who has already handled similar scenarios.

Our project managers analyze the specifics of your project on the very first call: who the game is for, which mechanics are critical, whether integration with external services is needed, and what load is expected.

After that, we propose an individual format—a single stage, a full cycle, or a hybrid option where part of the work is covered by a standard package and part by separate tasks. You get not a template solution but a plan adapted to your goals and budget.

This approach removes the client's main fear: "what if the scope of work turns out to be larger than in the contract." We set the boundaries of each stage in advance so you understand what you're paying for and what you'll get as a result.

And if new requirements arise along the way, you'll already have a clear process for adding them without stopping the project.

It's also important that the consultation gives you an independent assessment of your idea. We honestly tell you if a mechanic can be simplified without losing quality, or conversely, what deserves more time. This will save you weeks of development and unnecessary revisions.

The takeaway is simple: a non-standard game doesn't mean "hard and expensive." It means "the right format is needed." We help you find it, staying on the side of your business—with transparent terms, predictable timelines, and a result that works for your audience.

Just send us a description of the task, and you'll receive concrete options with cost and timeline estimates as early as the briefing stage.

Frequently asked questions about browser game development

Before starting a project, clients tend to ask the same questions: how the game will behave in the browser, who is responsible for launch, and what happens after release. We answer them right away so you can make a decision without uncertainty.

We develop games that open via link and don't require installation. Launch, compatibility, and support are our responsibility, so the client gets a result rather than a headache.

What if the game doesn't launch for some players?

Before release, we test the game in major browsers and on different devices. If a problem appears after launch, we get involved the same day and fix it. For rare cases, there's a fallback loading option, so the player won't leave.

How long does development take?

Timelines depend on the tasks: a simple browser game takes 2-3 weeks, a project with levels and mechanics takes up to 2 months. We lock in the exact timeline in the brief before work starts.

Who handles support after launch?

We continue to support the game after release: we monitor performance, make adjustments, and update it for the latest browser versions. Support is included in the project—you're never left alone with technical issues.

Will the game be available on GameJolt?

Yes, we develop the game for placement on GameJolt right away—a platform with an active audience of browser players. We'll set up the page, leaderboard, and publication so players can find the game without unnecessary steps.

Let's discuss your game—start with a short brief

Sending a brief is the fastest way to understand how we can speed up the launch of your game. Just describe the idea, genre, target platform, and goals—we'll handle the rest. No 40-field questionnaires: only what really matters for evaluating the project.

After you submit the request, you'll receive not just a response but an initial expert assessment. We'll get in touch within one business day, clarify details, and propose concrete steps—from prototype to publication on GameJolt and other platforms. We'll speak the language of your business: timelines, reach, conversion, not technical jargon.

What you get immediately after reaching out:

  • Free consultation on the idea and mechanics—we'll tell you what will boost player interest.
  • Preliminary project assessment: timelines, scope, complexity—before the start and without obligations.
  • Clear action plan with stages and results for each step, without technical details.
  • Recommendations on platforms and audience—where your game will gather the most players and how to turn that into business value.
  • Transparent collaboration terms and a clear contract—no hidden payments or unnecessary approvals.
  • A personal manager for the entire project—they'll keep you updated and resolve issues instead of passing you around.

Send a brief today, and by tomorrow you'll have a clear picture: what the development will cost, when you can launch, and what it takes to succeed. Fill out a short form—it will take no more than 15 minutes and save you weeks of negotiations.