Why Your Clients Are Leaving for Competitors on Mail.ru Games
Your clients are not leaving because the product got worse, but because competitors on Mail.ru Games offer them more than just a product or service.
Today, users expect ease, excitement, and a reward for every action — and if they don't get it, they silently switch to someone who has already built a game experience around the product.
Weak engagement is a hidden tax on your business. A visitor lands on the page, looks around, and leaves: no retention, no desire to come back, no reason to share with friends.
At the same time, browser games on Mail.ru Games give you access to a huge audience that is already ready to play, interact, and pay. The only question is who will offer them this experience first — you or your competitor.
Gamification on Mail.ru Games solves this problem systematically: it turns a one-time interaction into a habit, and a random visitor into a regular customer. Progress, reward, and competition mechanics hold attention in the moment and make people come back again.
This is not entertainment for its own sake, but a tool that directly affects revenue and repeat purchases.
We help brands create such game mechanics and bring them to the Mail.ru Games audience — quickly and with a clear result. We handle the entire development of a browser HTML5 game on Unity: from idea and script to publication in the catalog and first engagement metrics.
You don't need to understand technical details — just set a business goal, and we'll turn it into a game that retains customers.
What You Get from a Browser Project for Business
A browser game on Mail.ru Games is not just entertainment, but a working marketing tool. Instead of a static banner, you get an interactive platform where users engage with the brand on their own, spend time, and come back again.
Growing Brand Awareness
Game mechanics hold attention several times longer than regular advertising. As users complete levels, they see your logo dozens of times, remember your slogan, and associate the brand with positive emotions.
Built-in social mechanics bring friends: players compete, share results, and invite acquaintances. This triggers natural viral reach without an additional ad budget.
Collecting Leads and Contacts
Any game scenario can include natural data collection: registration to save progress, participation in a prize draw, subscription to news. The player leaves contacts voluntarily — because it benefits them.
This data becomes a base for future mailings and repeat sales. With proper setup, the conversion to a lead from a game is noticeably higher than with traditional landing pages.
Increasing Customer Loyalty
A game is a gift to the audience. It shows that the brand cares about emotions, not just sales. Such an attitude is remembered and builds long-term loyalty instead of one-time purchases.
By returning to the game for new levels or rewards, the user interacts with your product every time. Regular touchpoints strengthen trust and increase the likelihood of repeat engagement.
Long Project Lifecycle
Unlike a one-off advertising campaign, a browser game works for years. Mechanics are easy to update for new seasons, promotions, and business goals. Once you create a project, you get a tool that pays off over time.
The truetech.by company has already completed dozens of such projects. We handle all development, launch, and support so that you get not a game for the sake of a game, but clear business results: reach, leads, and a loyal audience.
Development Formats for Your Task
Choosing a format is not a technology issue, but an answer to the main question: what the game should do for your business. A mini-game quickly gathers a mass audience, a quest holds attention and tells the brand story, a simulator teaches and shows the product in action.
We develop browser games on Unity and host them on Mail.ru Games — a platform where users are already ready to play without installation or extra steps. For each task, we choose mechanics that are clear to the user from the first seconds. All that remains is to choose the right format for your goal.
| Format | Who It's For | What It Gives the Client |
|---|---|---|
| Mini-game | Brands and marketers: promotions, contests, promos | Mass reach, fast contact collection, virality |
| Quest | Companies that need to hold attention and convey an idea | Deep engagement for 5–15 minutes, brand recall |
| Simulator | Educational projects and presentations of complex products | Practical experience, demonstration of value, higher conversion |
Each format runs on Mail.ru Games and works in browsers on desktop and mobile devices. We'll advise which option best fits your goal, timeline, and expected result — during a short consultation we'll discuss your idea and propose a solution.
How Project Development Works: From Brief to Launch
We've structured the process so you always know what stage the project is at and what you'll get as a result. No "black box": you participate in key decisions, and we handle all the technical work and schedule control.
- Brief and immersion in the task. We define the game's goals, target audience, and hosting platform. You get a work plan and a transparent cost estimate — without hidden stages or unnecessary expenses.
- Concept and prototype. We propose game mechanics, story, and a visual style that works for your brand. We show an interactive prototype so you can "feel" the game before full development.
- Design and script approval. We approve graphics, levels, and texts — everything the player sees. We make changes at this stage, while modifications take hours, not weeks.
- Development and testing. We assemble all elements into a single product on a professional engine and test it across different devices and browsers. You get a stable game that doesn't lag or crash for users.
- Launch on the platform. We host the game on Mail.ru Games and other required platforms, set up payment systems and analytics. You see the first metrics on the day of release.
- Support and evolution. We monitor for bugs, update the game to meet platform requirements, and add new levels or events on request. The project stays alive and delivers results after launch.
Each stage ends with an approval point — you always decide whether to move forward or adjust the task. This eliminates the risk of "getting the wrong thing" and saves budget on rework.
What's Included in Delivery to Mail.ru Games
We deliver not just a game, but a working business tool for Mail.ru Games. You get a complete package: everything needed to launch, manage, and grow the project is already packed and ready to hand over.
Delivery includes:
- Ready game — a browser version adapted to the platform's rules and requirements, with configured payment integration and fast loading on any device.
- Control panel — you can change game events, prices, items, and promotions on your own without a developer. Basic web interface skills are enough.
- Instruction pack — simple guides for administrators and players: how to accept payments, read reports, moderate content, and act in unusual situations.
- Analytics and reports — you see the project's key metrics: active player count, retention, conversion to purchases. Data is collected automatically and available in a clear format.
- Source code and documentation — the full project code, database structure, and mechanics description. If you decide to change contractors, another team can get up to speed without losing time.
- Technical support at launch — we stay in touch after handing over the project and help with the platform launch; the first updates and settings are done under our control.
With this set, you don't depend on the "human factor" and don't wait for someone to finish it in a hurry. You simply launch the game and get results.
Real Case Study: Growing Customer Loyalty
Before launching the game, the owners of the fitness club chain SportLife struggled for audience attention: regular promotions gave a spike for a week, then clients disappeared again. They needed a tool that would attract visitors and bring them back to the website and clubs.
We proposed a browser trainer game on Unity for Mail.ru Games — with levels, points, and prizes for regular visits.
In two months, the game attracted more than 47,000 unique participants. Website registrations grew by 63%, and the share of repeat visits among players reached 78%.
Each month, 41% of users returned to the game at least twice — these are direct repeat contacts with the brand with no advertising spend.
What this means for the business:
- Registrations — up 63%;
- Repeat visits — 78% of players came back;
- Average session — 11 minutes of continuous brand contact;
- One in five players visited the club using a promo code from the game.
In their feedback, the client noted that they had finally received a tool that delivers results after launch, not just during a promotion.
The browser format on Mail.ru Games connected entertainment with real action: the client looks for a reason to return, and the brand gains measurable loyalty.
After the first numbers, SportLife ordered two more versions of the game for other regions — that's the best metric of work quality.
How to Choose the Right Format for Your Task?
To answer how to choose the right format, start with the task the game needs to solve. If you need to draw attention to a promotion or product, a short mini-game with a clear scenario will work.
If the goal is to retain an audience and encourage repeat visits, you need a game with progress, rewards, and regular events.
The second important guide is the audience. On Mail.ru Games, users are used to quick entry and instant results, so the mechanics must be understood in a few seconds.
For a younger audience, competitive elements and leaderboards work; for a mass audience, simple actions and bright visual rewards work.
The third question is the use case and desired result. A one-time holiday contest and ongoing community activity require different formats.
We help the client define what counts as success: number of completions, registered participants, time on the platform, or subscription growth. And then we choose mechanics based on that metric.
If you're unsure, start with a simple version. A short game launches faster and gives initial audience data: who plays, at what stage they get distracted, and whether they return.
These numbers will be the basis for deciding whether to expand the format into a large project or change mechanics.
We work on Unity and know this platform well, so we'll recommend the optimal format and accurately estimate timelines. You'll get not an abstract "game", but a tool that measurably affects your business metrics.
Frequently Asked Questions About Browser Project Development
Before we start, let's address typical client concerns: what if the game doesn't take off, who will support the project after launch, and how quickly changes can be made. We answer directly — no fine print or hidden terms.
What if users don't like the game or it fails moderation?
We don't hand over the project "as is." Before launch, the game goes through internal testing with a real audience, and after publication on Mail.ru Games, we monitor the first metrics: level completion rate, session length, and return rates. If we see a weak spot, we quickly adjust the balance and interface.
Who supports the game after release?
We stay in touch after launch. The base package includes technical support: we monitor game availability, update browser and platform compatibility, and help with releases.
If you need new mechanics or seasonal events, that's a separate stage, but you always know who is responsible for the product.
How are changes made and how long do they take?
Changes fall into two types: minor (text, difficulty settings, item prices) — done in a few days, and major (new mechanics, additional levels) — timelines discussed separately. You always have a clear point of contact: you write the task, we evaluate it and get to work.
Will we be able to update the game with our own team?
Yes. After the project, you get a clear instruction and short training for your specialist. If you don't have a team, we stay on support and handle all updates for you.
Do you guarantee the result?
We guarantee clear agreements: we fix timelines, scope of work, and quality criteria before the start. If the game doesn't hit target metrics during testing, we find the cause and change the approach rather than hiding the problem. We reduce risks through phased delivery: you see intermediate results and control the process.
So all fears are about opacity. We work openly: we show progress, explain decisions, and stay by your side after launch.Ready to Discuss Your Project? Leave a Request
Leave a request, and within one business day we'll get back to you with a plan for your game: from idea to a ready HTML5 version. Mail.ru Games has millions of active players, and to get a place in search results you need fast, light, and engaging mechanics.
We specialize in exactly such projects: we make browser games that launch instantly and rank well within the platform.
The first consultation costs nothing: we analyze your idea, review competitors, and suggest a format that will truly resonate with the audience.
If the project is a fit, we put together a prototype for free so you can see with your own eyes how the game looks and feels before full development begins.
What you get after reaching out:
- An analysis of your idea and an honest assessment of its prospects in the category.
- A concrete development plan with stages and timelines.
- A free prototype of the key mechanics — no prepayment.
- A clear cost estimate with no hidden charges.
- Monetization recommendations: ads, purchases, bonuses.
- A contract that fixes the result and the rights to the game.
Share your project details, and we'll offer a solution already proven across dozens of projects for Mail.ru Games. Fill out the request, and on the first business day you'll receive a response and a plan of action.






