Professional Post-Production and Color Correction for Game Video

Our video game development company runs independent projects, jointly creates games with the client and provides additional operational services. Expertise of our team allows us to cover all gaming platforms and develop an amazing product that matches the customer’s vision and players preferences.

From immersive apps to game worlds and 3D scenes

Our dedicated team for VR/AR/MR development, Unity production and 3D modeling & animation — with its own case studies and capability decks.

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Professional Post-Production and Color Correction for Game Video
Medium
~3 days
Frequently Asked Questions

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Post-Production and Color Correction for Game Video

The render from the engine is ready. The ProRes file looks fine in Media Player, but after uploading to YouTube the video becomes dull, contrast drops, and bright UI elements blow out. This is not a YouTube bug — it's incorrect color space management at every pipeline stage. We work with Unity and Unreal Engine, and every fifth submission contains this error. Even correctly configured export to ProRes doesn't guarantee identical display — YouTube re-encodes to VP9, and color metadata can be lost.

Post-production of game video is not 'add music and subtitles'. It's color management, editing with target platforms in mind, and technically correct final export. Our experience: over 50 completed trailers and teasers. We guarantee your video will look equally good on YouTube, Steam, and social media. Without professional post-production, videos lose up to 30% contrast and saturation on mobile devices, leading to lost views.

How to Set Up Color Space for YouTube?

Step-by-step guide for color space setup in After Effects
  1. Open Edit > Project Settings > Color Settings. Set the working space to Rec. 709 Linear if the material was tone-mapped from HDRP, or ACES CG Linear for HDR sources.
  2. For each clip: right-click → Interpret FootageColor Profile. Explicitly specify Rec. 709 (sRGB) if the original render was in sRGB, or Rec. 2020 if HDR.
  3. Add an Adjustment Layer to the composition with the Lumetri Color effect. Perform primary correction: white balance by neutral zones, exposure, contrast.
  4. For final render: Composition > Add to Render Queue → Output Module → select Lossless (ProRes 4444) or H.264 with profile Rec. 709.
  5. Upload to YouTube at maximum resolution (4K) — this activates the VP9 codec and improves streaming quality.

The error in the first step is the most expensive: if After Effects applies sRGB gamma to Linear data, the image appears 'washed out'. We set up profiles at the preview stage so you see the final result before rendering.

Why Color Space Is the Main Technical Trap

Unity renders in Linear gamma with ACES Tonemapping (if HDRP). When exporting via Recorder to ProRes 4444 or EXR, you get HDR data in a wide range. Import into After Effects: if the project is set to sRGB, After Effects automatically applies a gamma curve — and the image changes.

Correct workflow:

  • After Effects project: working space ACES CG Linear or Rec. 2020 Linear when working with HDR material.
  • Or Rec. 709 if the material is already tone-mapped from HDRP.
  • Interpretation of each footage file explicitly — right-click on clip → Interpret FootageColor Profile.
  • Final render with Output Profile = Rec. 709 (sRGB for SDR distribution) or Rec. 2020 PQ for HDR mastering.

Ignoring these settings creates subtle artifacts that are hard to describe but immediately visible: overly bright shadows, blown highlights, unnatural contrast. The ACES CG Linear working space is the industry standard for HDR material. For more details, see Rec. 709.

Color Correction and Color Grading

Color correction is technical balancing (removing unwanted tints, adjusting exposure between shots). Color grading is artistic (setting mood via LUTs and curves).

For game content, the standard approach: primary correction through Lumetri Color in Premiere or Color Finesse in After Effects — balance by skin tones if present, by neutral environment zones. Then LUT for style — create a custom one in DaVinci Resolve or use a library as a starting point.

DaVinci Resolve is a professional tool for color work with game video. Node-based color graph: Input Transform → Primary Correction → Creative Grade → Output Transform. For gamedev content, the Qualifier for secondary correction is especially important: you can separately increase saturation of only the blue sky or raise contrast only in shadows without touching highlights. In DaVinci Resolve for secondary correction we use Qualifier: select a color range (e.g., sky blue) and apply separate corrections — increase saturation, change hue, add contrast. This preserves environment realism while accentuating key elements.

Why Proper Export Matters

Even a perfectly shot and edited trailer will be ruined by the wrong codec or bitrate. Each platform has its own requirements — ignoring them leads to loss of detail, banding, and compression artifacts.

Technical Export by Platform

Platform Codec Resolution Bitrate
YouTube H.264 / VP9 3840×2160 (4K preferred) 40-68 Mbps
App Store Preview H.264 1320×2868 (iPhone) 30 Mbps
Instagram Reels H.264 1080×1920 8-10 Mbps
Steam Trailer WebM / H.264 1920×1080 min. 15-20 Mbps

YouTube re-encodes everything on its side — it's best to upload 4K even for 1080p content, because 4K videos use the VP9 codec with better streaming quality. To simplify work, we create export presets for each platform: YouTube (4K, H.264, 40-68 Mbps), Instagram Reels (1080×1920, H.264, 10 Mbps), Steam (WebM, VP9, 20 Mbps). This eliminates errors during final render.

Typical Post-Production Mistakes for Game Video

  1. Incorrect color profile interpretation — the most common. Ignoring Linear vs sRGB leads to 'washed out' images.
  2. Using standard LUTs without adaptation to specific material. Each project requires custom curve adjustments.
  3. Exporting to H.264 with low bitrate — artifacts and macroblocks appear. For quality video, use ProRes or DNxHR at intermediate stages.
  4. Neglecting subtitles — in social media, videos are often watched without sound. Animated subtitles increase engagement.

What's Included in Turnkey Work

  • Primary color correction and exposure balancing across all shots
  • Artistic color grading with custom LUTs or stylization based on references
  • Trailer editing with narrative structure and synchronization with music
  • Creation of stylized animated subtitles (mandatory for social media)
  • Export in 4K+ versions for YouTube, Steam, App Store, Instagram Reels
  • Final file in ProRes 4444 for archive and reuse

Order a free audit of your video — we'll check the color profile and give recommendations. Also get a consultation on optimizing your post-production pipeline.

Timeframes

Scope of Work Timeline
Color correction of finished video (up to 2 min) 1–3 days
Trailer editing (30-60 sec) from existing material 3–7 days
Full post-production (editing + grading + sound + export) 1–3 weeks

The cost is calculated individually after assessing the material volume and platform requirements. Contact us — we'll evaluate your project in 1 day and offer the best solution.