Why you lose players and profit without Segment
You released a game — and a week later you realize that players leave at level two, donations are rare, and ads don't pay off. Without analytics, it looks like chance: you adjust the balance, add content, but don't know what actually affects retention. Every such guess is lost profit, because the decision is made blindly.
Game analytics removes this blindness: it shows where a player gets stuck, which bonus motivates and which annoys, on which screen the user closes the app.
This is not just statistics — it's answers to the questions "where are we losing money" and "what to do to earn more." It's thanks to data that you stop guessing and start managing the project's economy.
However, data from a game is hundreds of events that need to be collected, cleaned, linked, and passed to advertising systems and CRM. Doing this manually is hard, and without a unified system you get scattered numbers instead of a complete picture.
This is where Segment comes in — a platform that collects all events in one place and automatically distributes them to the tools you need: from metrics to ad accounts.
With Segment, you see the full player journey: from first launch to purchase and return. Such segment analytics lets you quickly spot drops in activity, respond to problems, and launch promotions in time.
Unity analytics integrated through Segment gives you all this data without rewriting code for each provider separately.
We close this gap: we take on integrating analytics into your Unity game via Segment, and configure events and data flows so that you get up-to-date reports on player behavior. The result — fewer losses, higher conversion, and a clear link between player actions and your profit.
Segment integration formats for your tasks
Analytics in a game is not "just counters" but answers to questions: where paying players come from, which level loses the most users, and which mechanic to work on next.
However, different stages of a project's life need different amounts of information, and the key here is to choose the right integration format.
We understand that each team only needs the part of the data that helps make decisions. That's why we offer three Segment integration formats — basic, advanced, and custom — from the fastest to the most detailed. In simple terms, it looks like this:
| Format | Who it suits | What it gives the owner |
|---|---|---|
| Basic | For first tests and project launch | Core events: installs, launches, first purchases. Lets you quickly see dynamics and traffic sources. |
| Advanced | For a game after release, when you need to grow retention | Detailed payment funnels, player profiles, connection to ad channels. You can see where and why the audience leaves. |
| Custom | For long-term online projects and experiments | Individual event set tailored to the game economy, integration with internal dashboards and team reports. |
Each format includes a ready-made event transmission scheme — your specialists won't have to study the documentation from scratch.
And if you're not sure which level you need yet, we'll help you decide: we'll analyze your situation in a short consultation and offer the optimal solution.
Connecting Segment becomes a step that makes the game "transparent" for the business, not a technical "set it and forget it" task. Along with the format, you get not just code but instructions and recommendations — analytics starts working for results.
How integration works: 6 steps from brief to launch
We know: you need data on player behavior, but you don't want to dig into technical details or worry about missed deadlines.
So we turn the integration process into a transparent route of six steps — at each one, you understand what's happening, what benefit it will bring, and when the result will be ready. On average, a project takes 2–3 weeks, and all agreements are recorded in the plan.
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Brief. You tell us about your game's goals and the questions you want answered: which levels perform worse, where players get stuck, how marketing campaigns affect retention. We record the goals and success criteria.
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Plan and estimate. Based on the brief, we propose an event structure and a data transfer scheme. You get a plan with the scope of work, timeline, and cost — no hidden items.
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Approval. We discuss the details: which events to consider significant, how to group users, which metrics to show in reports. After your confirmation, we lock the plan and start work.
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Implementation. We configure event transmission from the game to Segment and connect the necessary analytics systems. You can see the work status at any time.
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Testing. We check the integration on a test build: we make sure events are sent correctly, data is not lost, and arrives at the final systems. We provide you with a verification report.
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Launch and support. We upload the update, monitor stability, and hand over documentation. During the warranty period, we make fixes and help your team work with analytics.
This approach gives a predictable result: you know what you're paying for, by when you'll get the data, and how to use it.
What's included in the delivery: a complete analytics package
We've prepared for you not just a "counter connection" but a complete analytics package your team can use every day. Below is everything you'll receive after the project is completed.
- Analytics event documentation — a detailed description of each tracked player action: what is counted, when it's sent, and how to interpret the data. This eliminates the "black box" and lets marketing and product speak the same language.
- Segment segment configuration — marking up and structuring user data: new players, active, paying, churning. Segments are ready for use in ad accounts and email campaigns without additional development.
- Integration with your tools — data is automatically transferred to CRM, cross-channel analytics services, ad platforms, and internal reporting dashboards. You don't need to manually export reports or merge spreadsheets.
- Monitoring dashboard — clear charts on key metrics: payment conversion, retention, session duration. All in real time, no requests to developers.
- Team training materials — short video guides and cheat sheets: how to view a report, how to check data, how to create a new segment. Your employees will quickly figure it out without your involvement.
- Testing and quality control — before launch, we check that events are sent correctly, are not duplicated, and are not lost. A separate test environment is used so that real player data isn't distorted.
- Post-launch support — if you have questions or need to add a new event, we're in touch. This is a guarantee that analytics will keep working as the game evolves.
All of this is packaged into a clear structure and handed over to your team in a single project. You get not scattered files but a unified system you can build marketing on and improve the product.
Case study: how Segment boosted a studio's revenue by 25%
A mobile game studio came to us with an already launched project: they had an audience, purchases were happening, but marketing budgets were growing faster than revenue.
The team felt that players were getting stuck in the middle of the funnel, but without objective data they had to make decisions at random.
We integrated the Segment analytics system into the game and set up data transmission on key player actions without constant developer involvement. Within two weeks, we built the funnel: first levels, transition to the store, payment checkout, returns.
It turned out that almost a third of players reach the purchase screen but leave because of the long payment page load — such a scenario is not noticed right away manually.
How this affected the business
After eliminating the bottleneck and setting up repeat offers at the moment the player was leaving, they moved further down the funnel. A month later, average revenue per user grew by 25%, and the share of repeat purchases doubled.
Essentially, this is LTV growth: players started paying more often and stayed in the project longer.
The studio got a permanent decision-making tool: now every new level or promotion is first checked against data. The client doesn't have to collect reports manually — all key metrics are in one window, and changes in the game are visible the very next day.
The setup took less time than a single advertising experiment. That's why the studio continues to work with us: analytics became part of the process, not a one-time check.
How to choose an integration format for your game?
Choosing an analytics integration format always starts not with which system to connect, but with questions: what information do you want to receive and what decisions will you make based on it.
For a game at launch stage, a basic set of events is enough — installs, activations, first levels. For a project that's already monetizing, you need purchase funnels, retention, and behavior in specific audience segments. The scope of work depends on this, and therefore the cost of integration.
The minimum format is suitable if you need to see the overall picture: how many users come in, where they get lost, which levels they complete.
It's a quick setup through Segment without serious modifications — you get clear numbers in a convenient dashboard and can launch without worry. This option covers the needs of small projects and first releases without requiring large investments.
Advanced integration is needed when the game is already live and you want a deeper understanding of player behavior: which in-game events affect purchases, which mechanics retain the audience, how different acquisition channels differ in quality.
Here we connect additional events, set up links with ad platforms and communication services. This is a more serious setup, but it gives data that can be used to increase conversion and revenue.
Comprehensive format is for projects with large data flows and multiple systems that must work in sync. Through Segment, you can uniformly send events to any number of services — from analytics to push campaigns — and change them without rewriting code.
This approach saves time and money in the long run but requires more careful preparation and, accordingly, larger investments at the start.
We help you choose the volume of analytics that matches your goals and budget. We pick the format together with you, explain what data you'll start receiving, and don't push anything extra. In the end, you pay only for the capabilities that actually benefit the game and your business.
Answers to frequent questions about analytics and integration
Integrating analytics into a game is a way to get accurate data about player behavior, their path through levels, purchases, and retention. Without such data, it's hard to understand what to improve, and decisions are often made at random. A configured system automatically collects all key events and shows them in clear reports.
We handle all the technical work: we set up a secure data collection channel, check compatibility with your project, and configure analytics through Segment. You don't need to understand the details — just see the results. Here are answers to frequent questions clients ask.
How quickly does integration go, and will it derail the game release timeline?
Integration doesn't require stopping development and takes only a few days. We simultaneously align events with your team, set up data transmission, and run testing. By the time of release, analytics is already working.
Is the system compatible with our engine and platforms?
Yes, the solution is universal. We work with games on popular engines and for different platforms: mobile devices, computers, and web. At the initial analysis stage, we check compatibility and choose the optimal connection scheme.
Will we be able to read the reports ourselves?
You don't need to be an analyst for this. We set up clear reports: number of sessions, player actions, share of buyers. If desired, we provide a short training session for your team.
What about post-launch support?
We stay in touch and make sure data is being transmitted correctly. If you need new metrics or reports, we add them on request. We guarantee prompt help with any questions.
How secure is player data?
Data transmission is protected by modern protocols, and access to statistics is available only to authorized employees. We comply with personal data protection requirements and do not share information with third parties.
Ready to connect Segment to your game?
You've already invested in game development but don't see the full picture: where players get stuck, why they leave, and what makes them pay. Without proper analytics, every decision is a blind bet.
We connect Segment to your game and turn raw events into clear reports that let you confidently grow the project.
This is not just a technical integration. We configure analytics around your business questions: how many players reach payment, which level loses the audience, which advertising pays off.
You get data that helps increase revenue, not just "dig through spreadsheets." Over the years, we've connected analytics for dozens of game projects — from small mobile games to large role-playing projects — so we know which mistakes are most common and how to avoid them.
What you get by ordering integration from us:
- A free analytics consultation — we'll figure out which events matter for your game.
- A transparent work plan and exact cost before we start — no surprises along the way.
- Quick setup with minimal interference in development — the game won't need to be stopped.
- Event configuration for your scenarios: from first launch to in-game purchase.
- Clear reports — all key statistics in one place, no need to dig into raw data.
- Team training: you'll read the data and make decisions yourself.
- Post-launch support — we'll help with refinements and new questions.
Leave a request for a free consultation — we'll calculate the cost of integration and show how analytics will pay for itself in your project. Write to us, and within a day you'll know which steps will lead to revenue growth.






