Development of a mobile AR application on ARKit for interactive tours in museums and historical sites

We create AR applications for museums and historical sites that turn a guided tour into an interactive journey. Visitors point their smartphone at an exhibit and see 3D reconstructions, historical scenes, and interesting facts — this boosts engagement and increases attendance. Order turnkey development.

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Interactive tours in museums and historical sites

A classic museum tour often turns into a stream of facts that visitors forget within an hour. Guests lose attention after just 15–20 minutes, and exhibits remain behind glass—without emotion, without participation.

As a result, attendance drops, and the museum loses the competition for people's free time: parks, shopping malls, and online entertainment win.

Interactive tours in museums and historical sites change the rules of the game. Instead of being passive listeners, guests become explorers: they discover stories themselves, decide where to go, and see history "come alive" around them.

This format holds attention naturally—people don't just watch; they interact with the space and remember what they've seen for a long time.

For the museum, this means increased visitor attraction and longer dwell times. People wander through the halls longer, take photos, share impressions on social media—and bring friends along.

Outdated exhibits don't require a full redesign: it's enough to add a digital layer that turns quiet halls into living history.

We at truetech.by create interactive solutions for museums and historical locations that address exactly these challenges. Our team helps turn a static exhibition into a reason to come back, tell others about the museum, and experience the emotions that make people return. There's no need to change the space—just change the way its story is told.

What you get from an AR app for cultural spaces

Museums and historical sites compete not only with each other but also with entertainment formats. A regular guided tour increasingly loses out to interactive shows, so visitors come less often and leave faster, and the lost revenue from repeat visits is hard to recover. An AR app turns a visit into a living experience where each guest controls the journey.

Augmented reality gives people a clear reason to come: guests learn about exhibits through social media, come for a new experience, and bring friends.

This directly affects attendance—the museum reaches new audiences, including young people who previously didn't consider it a leisure destination. Unusual AR effects and photos with virtual objects become free advertising, expanding reach without an extra promotion budget.

With an AR app, the time spent in the space increases many times over: visitors linger longer at each exhibit, engage in game scenarios, and return to complete new routes.

For the museum, this means more opportunities to sell additional services, from souvenirs to private tours, and to increase audience loyalty. A satisfied guest leaves positive reviews and comes back again, creating a steady stream of repeat visits.

A modern digital format strengthens the image of a cultural space as open to innovation. The museum is no longer perceived as a static collection—it becomes a venue for experiences, attracting the attention of media, partners, and grantmakers. This is an important argument in partnership negotiations and brand positioning.

With built-in analytics, you get a transparent picture of guest behavior: which exhibits are popular, how much time visitors spend in each area, and which scenarios they choose most often.

This data helps you manage the exhibition, plan logistics, and make decisions based on facts rather than assumptions. Ultimately, you're not just implementing technology—you get a tool for developing your space.

All this together—increased attendance, longer dwell times, a strong image, and useful analytics—turns the AR app into a strategic investment that pays off through guest engagement and greater operational efficiency.

AR project formats for tours

A tour stops being a "story with pictures" when visitors interact with the space themselves. A mobile AR app brings exhibits to life, shows historical layers over the real view, and turns the route into an engaging narrative.

Below are the formats we implement, so you can choose the right fit for your museum or historical location.

Format For whom What it gives the client
AR route navigation Large exhibitions, parks, historical quarters Visitors don't get lost, fewer questions for staff, higher throughput
Interactive audio guide Individual visitors, foreign tourists A replacement for a standard audio guide—holds attention and increases visit duration
AR quest tour Families, school groups, corporate events Repeat visits, game engagement, a natural "reason to come back"
Reconstruction of historical objects Observation decks, architectural monuments The emotion of "I see how it was"—photos and social media discussion, place recognition
Augmented reality for permanent exhibitions Museums with a fixed collection Old content gets a new presentation without investing in physical renovation

Navigation and audio guide

The basic layer: point the camera at an exhibit or sign to get a hint, direction, and a short story. Guests explore the halls independently, and the museum frees up staff who used to answer the same questions. For large areas, this also reduces the burden on guards.

Quests and reconstructions

Gamification turns sightseeing into an adventure: tasks, searching for details, "brought-to-life" characters. Families and children stay longer, and photos from the past appear on social media—this acts as free advertising for the location.

This format is especially good for promotions and temporary projects, because the scenario can be adapted to the season or the occasion.

Whichever format you choose, the app integrates into your website or a dedicated landing page—without complicated installation or staff training. We adapt to your exhibition and historical materials, rather than "forcing" the museum into a template.

How an AR app for your space is created

We start with a brief—a short interview where you tell us about the museum's goals, the guest profile, and your expectations for the app. We find out exactly which scenarios you need: a route for a solo visitor, a school group, or a family tour. Based on that, we create a plan for your approval.

  1. Brief and space audit. We immerse ourselves in your site: study the floor plan, key exhibits or historical points, and discuss target audiences. We come out with a clear understanding of the tasks and timelines.

  2. Concept and scenarios. We propose the idea for navigation and content presentation: where the guest points the camera, what they see on the screen, and how they interact with the story. You get a "what it will be like" scenario description—without technical details.

  3. Interface design. We design every screen of the app: large buttons, hints, fonts, and a "point your camera" button that even a beginner can understand. We agree on the style and visuals with you.

  4. Development and assembly. We build the app using professional tools (ARKit—for stable performance on iPhone and iPad). Inside: object recognition, smooth animation, and content loading without delays.

  5. Testing on real devices. We test on different models, under different lighting conditions, and in your actual venue. We fix issues before visitors ever see the app.

  6. Launch and training for your team. We publish the app for download, provide instructions and a short reference guide for administrators or tour guides. You accept the work live.

  7. Support and development. We monitor performance, update content, and add new scenarios as your collection grows. You're never left alone with technical issues.

The final step is a smooth rollout. You get not a mockup but a working solution that welcomes guests the very next day.

What's included in the AR project delivery

When ordering an AR tour development, it's important to understand exactly what you'll receive. We put together the project as a complete package—from the app itself to trained staff.

This approach eliminates the situation where you're left alone with an unfamiliar system after launch.

What's included in the delivery

  • A working AR app. A program for mobile devices that brings exhibits and historical objects to life right on the smartphone screen. Visitors point the camera—and see a reconstruction, an animation, or additional layers of information.

  • Content base. The tour's content: 3D models, historical references, images, audio guide, and texts. Everything that turns dry facts into a vivid story and holds guests' attention.

  • Admin panel. A tool your staff can use to update descriptions, add new objects, and change the tour scenario on their own. No programmer is needed—just standard computer skills.

  • Instructions and documentation. Clear guides for staff, a content update policy, and a description of all processes. The documents stay with you and help onboard new employees quickly.

  • Team training. We conduct a hands-on workshop: staff learn to use the app, work with the admin panel, and assist visitors. The sessions use your museum's real content.

  • Warranty support. We support the project after launch and respond promptly to questions. We update the app when new mobile OS versions are released and participate in the tour's evolution.

This delivery package covers all your needs: you get a tool, your team knows how to use it, and the content remains manageable. All that's left is to launch the tour and invite the first visitors.

How we increased attendance at a cultural venue by 37%

The challenge

When a history museum approached us, the directorate voiced a typical pain point: visitors walked through the halls in 40–45 minutes, almost never returned, and evening events didn't extend visits. Regular placards and the guide's narration no longer held attention. We proposed turning the exhibition into a living journey using augmented reality.

The solution and the result

The truetech.by team developed a mobile app for interactive tours: visitors point the camera at an exhibit—and see a reconstruction of the era, hidden details, and dramatic scenes from the past. Each hall became a stage, and the walk became a quest with tasks.

This isn't entertainment for hype; it's a way to engage people emotionally and keep them inside the museum space.

Average dwell time grew from 45 minutes to two hours. The share of repeat visits almost doubled—people came with family and friends to show "that app." Attendance increased by 37% without an additional advertising budget—word of mouth and virality did the work.

The museum gained a growth tool: more time on site means more spending at the café and gift shop, higher loyalty, and new reasons for partnerships.

After the launch, the museum ordered an expansion for the summer exhibition—as a separate line of interactive tours at the city's historical sites.

Frequently asked questions about AR development for cultural venues

Before launching an AR tour, the team of a museum or cultural venue usually has a few typical questions. Let's address the most common concerns: how visitors will use the app, what equipment is needed, what the project will cost, and what risks exist.

Is it difficult for visitors to use the AR app?

No, it's simple. Visitors only need a smartphone with a camera—they point the phone at an exhibit or QR code, and additional information, a 3D model, or an animation appears on the screen. We design the interface so that people of any age can use it comfortably.

What equipment does the museum need?

The museum doesn't need to purchase expensive equipment. The AR app runs on visitors' regular smartphones or on tablets that the museum can rent out. We configure and maintain the entire server side on our end.

How long does development take?

Timelines depend on the number of exhibits and the complexity of the content. A simple tour with 10 points can be launched in 2–4 weeks. A project with augmented reality, gamification, and integration with a ticketing system will take 2–3 months. We set the exact schedule in the contract.

How much does it cost, and how can we avoid overpaying?

The cost is based on the number of scenes, the volume of 3D models, and integration work. We select a format that fits your budget: you can start with a short route of 5–6 objects and expand later. This helps reduce risks and evaluate the effect before scaling.

What risks are there in such projects?

The main risk is that the app may become outdated or stop working after updates. We use current development tools, provide technical support, and deliver regular updates. The contract includes a guarantee on the result.

If you still have questions, ask us—we'll help you choose the best format for your venue and prepare a preliminary estimate.

Start your AR app development project

Launching an AR tour at a museum or historical site is like creating a new exhibit: first the idea, then working out the details, and only then implementation. To make the journey predictable, we start with a short discussion to understand your goals, audience, and expectations.

After you reach out, you get a consultation, a project estimate, and a work plan—without obligations or unexpected "surprises."

Here's what the project path looks like:

  • Inquiry. You submit the form on the website—we contact you within one business day to clarify the details.
  • Consultation. We discuss the tour's objectives, the venue's specifics, and the target audience, and suggest how AR will enhance visitors' experience.
  • Project estimate. We prepare a transparent cost estimate and a calendar plan: you know the timelines, stages, and checkpoints.
  • Design. We create the route scenario, interface prototype, and visual style—you see what the app will look like before development starts.
  • Development. We fill the AR scene with content, integrate navigation, and test on real devices so the tour works reliably.
  • Launch and support. We publish the app on app stores, train your staff, and help with updates after the release.

Submit your request right now—after a short conversation, you'll receive a consultation and a project estimate. The decision is then yours, and we'll already be ready to get to work.

What if you have a non-standard space or special requirements?

Your question is valid: museums and historical buildings are almost never "standard"—non-standard projects here are more often the rule.

Unusual layouts, protected building status, requirements not to disturb the exhibition, special lighting, staircases, and columns—all of this needs to be taken into account.

These are exactly the complex sites we take on. We visit the venue, study the constraints, and prepare a custom scenario—taking into account visitor flow, exhibit placement, and safety rules. The app doesn't fight the space; it works with it.

If there's a special requirement—a route for visually impaired visitors, an audio guide, a game-like quest for schoolchildren, or integration with the ticket office—we develop it separately.

Individual scenarios include multiple languages, versions for children and adults, and seasonal or temporary exhibitions.

Technical solutions are chosen for the task. We use professional equipment and our own expertise—the key is the ability to adapt the project to a specific building and the museum's goals.

We guarantee a launch without surprises: we test everything on site, account for operating hours, and give staff clear instructions.

Not sure whether an AR tour fits your space? Call us—we'll tell you how we've solved challenges in museums with non-standard architecture and give you a free preliminary assessment of your idea.